Post by drapionswings on Apr 6, 2016 19:27:19 GMT
Lumoth is an interesting wallbreaker that I decided to build around for this team.
Groof is there to break holes in teams allowing lumoth to sweep effectively. Lumoth is weak to fire and rock which this monster beats one on one. This allows it to really be a really good pair for lumoth as it can clean through late game much easier.
Arsineck is there to to act as a better ground type check for lumoth and also provide a bit of natural speed for this team. In being on this team it also pressures a lot of common spinners like sparfish.
Thornatlas is there to provide hazards to weaken the opposing team and with iron barbs rocky helmet it will also pressure any u-turners as it's pretty easy to get momentum on this team
Sparfish is there to act as a fire type check and also spin away any hazards for your lumoth. it has drainpunch allowing it to beat seanobi 1v1 and reflux. Toxic/Ice punch prevetns ryureel from getting free switch ins
Hajimi is your only answer to ryureel and provides momentum with your team with parting shot allowing lumoth to setup a bit easier. Not only does it do this but it can revive one of your weak mons late game thus making it a decent supporting mon.
Lumoth @ Leftovers
Ability: Static
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Tail Glow
- Bug Buzz
- Thunderbolt
- Energy Ball
Grooff @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Flare Blitz
- Stone Edge
- Wild Charge
Arsineck @ Leftovers
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Coil
- Leaf Blade
- Gunk Shot
- Earthquake
Thornatlas @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Iron Head
- Spikes
- Earthquake
Sparfish @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Drain Punch
- Waterfall
- Toxic
Hajimi @ Choice Scarf
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Parting Shot
- Zen Headbutt
- Ice Punch
Groof is there to break holes in teams allowing lumoth to sweep effectively. Lumoth is weak to fire and rock which this monster beats one on one. This allows it to really be a really good pair for lumoth as it can clean through late game much easier.
Arsineck is there to to act as a better ground type check for lumoth and also provide a bit of natural speed for this team. In being on this team it also pressures a lot of common spinners like sparfish.
Thornatlas is there to provide hazards to weaken the opposing team and with iron barbs rocky helmet it will also pressure any u-turners as it's pretty easy to get momentum on this team
Sparfish is there to act as a fire type check and also spin away any hazards for your lumoth. it has drainpunch allowing it to beat seanobi 1v1 and reflux. Toxic/Ice punch prevetns ryureel from getting free switch ins
Hajimi is your only answer to ryureel and provides momentum with your team with parting shot allowing lumoth to setup a bit easier. Not only does it do this but it can revive one of your weak mons late game thus making it a decent supporting mon.
Lumoth @ Leftovers
Ability: Static
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Tail Glow
- Bug Buzz
- Thunderbolt
- Energy Ball
Grooff @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Flare Blitz
- Stone Edge
- Wild Charge
Arsineck @ Leftovers
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Coil
- Leaf Blade
- Gunk Shot
- Earthquake
Thornatlas @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Iron Head
- Spikes
- Earthquake
Sparfish @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Drain Punch
- Waterfall
- Toxic
Hajimi @ Choice Scarf
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Parting Shot
- Zen Headbutt
- Ice Punch