Post by drapionswings on Apr 7, 2016 6:25:08 GMT
Climaleon
Fighting/Normal
80/118/30/105/95/116
Ability 1: Forecast
Ability 2: Analytic
Overview:
Climaleon is one of sunmons best wallbreakers. It's quite abstract coverage allows it to hit common walls that are very decent in the meta. As well as this climaleon completely eats stall teams with it's analytic set as there is no true switch-in. It hits an amazing speed tier of 116, allowing it to outspeed a vast majority of the tier allowing it to revenge kill quite easily. These strengths come at a big cost however, climaleons very weak defence leaves it quite vulnerable to priority moves from pokemon like Kazmartial allowing it to be revenge killed.
Offensive Wallbreaker:
Move 1: Close Combat Item: Life orb / Choice Band
Move 2: Knock Off Ability: Analytic
Move 3: Wild Charge Nature: Jolly
Move 4: Waterfall / Blaze Kick EVS: 252 Atk / 4 Spd / 252 Spe
Moves:
Close combat acts as a nice powerful stab for climaleon to spam, and if banded it can 2hko really fat pokemon like Elfae on entry. Knock off is there to deal with ghost types like piccassoul or Shadoweep which are trying to switch in for free on your Close Combat. Wild Charge is for hitting incoming bulky waters or flying types super effectively like moonsoon, which can stall your close combats, or sliggybak. Waterfall allows you to hit common walls such as Armagma or groof super effectively. Blaze kick however allows you to hit bulky walls such as lumoth or fortroot for very strong super effective damage.
Set Details:
A maximum investment in speed and attack allow Climaleon to out speed and KO as many mons as possible. A Jolly nature is used to outspeed threatening mons like Coil Arsenick or Seanobi also allowing it to revenge kill them. Life Orb can be used for a high damage output, whilst allowing you to switch between your bountiful coverage moves. Choice band allows for a maximum damage output and can allow you to 2hko even the best of walls. Analytic is chosen to pressure all switch-ins to climaleon. Alternatively you can run expert belt to bluff a choice item and get cheeky kho's on mons that may attempt to set up on you.
Usage Tips:
This set aims to really destroy walls, and in doing so it creates openings for other mons to sweep. Climaleon should be played aggresively and you should aim to give this mon as many free switch-ins as possible so it can fire off it's powerful close combats, and example of a mon it can potentially come in for free against is Tortress. Blaze Kick should be used for hitting things like Fortroot on the switch in, majority of other walls get 2hko'd by this powerful mon. You can use Climaleon to gain momentum as it can force a lot of switches and in predicting these switches you will be able to truly see a big reward.
Team Options:
A good option with climaleon is too have it on hazard stack as it pressures switching so much. Partners that can fill this role are mons like Thornatlas, as it can also provide a good punisher for physical moves, or set up hazards on mons like haremi which check Climaleon. A more offensive partner could be Skullvis, Arsineck, Shadoweep, Hydrapede, as they can set up late game and clean up the half dead mons left behind from Climaleons rampage, and/or provide an immunity to extreme speed and mach punch. Putting this pokemon on voltturn teams can be very beneficial to you as not only do mons like caviapse or hajimi provide a fighting/psychic resist but they can really weaken defensive mons for climaleon to just flat out ohko them. Pursuit trappers like lillive, soariant, hoboblin and growlfitti can get rid of pesky ghost/psychic types for climaleon allowing to hammer at teams more efficiently.
Weather Abuser:
Move 1: Close Combat Item: Life orb
Move 2: Icicle Crash/Blaze Kick/Stone Edge/Waterfall Ability: Forecast
Move 3: Wild Charge/Hail/Sunny Day/Rain Dance/Sandstorm Nature: Jolly
Move 4: Knock Off/Hail/Sunny Day/Rain Dance/Sandstorm EVS: 252 Atk / 4 Spd / 252 Spe
Moves:
Close combat acts as a nice powerful stab for climaleon to spam, and if banded it can 2hko really fat pokemon like Elfae on entry. Knock off is there to deal with ghost types like piccassoul or Shadoweep which are trying to switch in for free on your Close Combat. Wild Charge is for hitting incoming bulky waters or flying types super effectively like moonsoon, which can stall your close combats, or sliggybak. Icicle Crash/Blaze Kick/Stone Edge/Waterfall all provide nice spamable stab moves to comply nicely with the weather. The weather moves are there to allow you to be not so reliant on other mons.
Set Details:
A maximum investment in speed and attack allow Climaleon to out speed and KO as many mons as possible. A Jolly nature is used to outspeed threatening mons like Coil Arsenick or Seanobi also allowing it to revenge kill them. Life Orb can be used for a high damage output, whilst allowing you to switch between your bountiful coverage moves. Alternatively you could put a weather prolonging item such as heat rock on climaleon to allow it to abuse weather longer.
Usage Tips:
This set aims to really use weather to defeat walls, it's better versed against more defensive teams as you don't feel so pressured to switch as much thus allowing you more turns to abuse weather. Climaleon is meant to just use the weather to allow itself to get a stab boosted move, so in getting this weather make sure to play very aggressively and make the best of your weather turns.
Team Options:
A good option for climaleon is putting this pokemon on voltturn teams can be very beneficial to you as not only do mons like caviapse or hajimi provide a fighting/psychic resist but they can really weaken defensive mons for climaleon to just flat out ohko them. They can also provide a nice switch in to abuse the weather. Climaleon fits especially well with Rokandroll as rokandroll can spam off power base 120 stab moves to weaken mons for climaleon to clean later. Another good setter is elfae which can benefit climaleon as it can switch in on steel types, that may otherwise wall elfae, and fire off close combats freely thus giving you a lot of offensive momentum.
Checks and Counters:
Ghost-types: Ghost types, especially Shadoweep really can just switch into choice locked climaleon and proceed to setup, the worst case being against shadoweep in which you are trapped.
Priority: Due to climaleons low Defence stat it makes it highly susceptible to priority.
Hazards: Despite resisting rocks, you will find your climaleon switch in quite often on doubles and will slowly lose a lot of important hp.
Scarfers: Scarfed pokemon such as haremi can just come in and fire off a psychic move or u-turn out to gian momentum.
Fighting/Normal
80/118/30/105/95/116
Ability 1: Forecast
Ability 2: Analytic
Overview:
Climaleon is one of sunmons best wallbreakers. It's quite abstract coverage allows it to hit common walls that are very decent in the meta. As well as this climaleon completely eats stall teams with it's analytic set as there is no true switch-in. It hits an amazing speed tier of 116, allowing it to outspeed a vast majority of the tier allowing it to revenge kill quite easily. These strengths come at a big cost however, climaleons very weak defence leaves it quite vulnerable to priority moves from pokemon like Kazmartial allowing it to be revenge killed.
Offensive Wallbreaker:
Move 1: Close Combat Item: Life orb / Choice Band
Move 2: Knock Off Ability: Analytic
Move 3: Wild Charge Nature: Jolly
Move 4: Waterfall / Blaze Kick EVS: 252 Atk / 4 Spd / 252 Spe
Moves:
Close combat acts as a nice powerful stab for climaleon to spam, and if banded it can 2hko really fat pokemon like Elfae on entry. Knock off is there to deal with ghost types like piccassoul or Shadoweep which are trying to switch in for free on your Close Combat. Wild Charge is for hitting incoming bulky waters or flying types super effectively like moonsoon, which can stall your close combats, or sliggybak. Waterfall allows you to hit common walls such as Armagma or groof super effectively. Blaze kick however allows you to hit bulky walls such as lumoth or fortroot for very strong super effective damage.
Set Details:
A maximum investment in speed and attack allow Climaleon to out speed and KO as many mons as possible. A Jolly nature is used to outspeed threatening mons like Coil Arsenick or Seanobi also allowing it to revenge kill them. Life Orb can be used for a high damage output, whilst allowing you to switch between your bountiful coverage moves. Choice band allows for a maximum damage output and can allow you to 2hko even the best of walls. Analytic is chosen to pressure all switch-ins to climaleon. Alternatively you can run expert belt to bluff a choice item and get cheeky kho's on mons that may attempt to set up on you.
Usage Tips:
This set aims to really destroy walls, and in doing so it creates openings for other mons to sweep. Climaleon should be played aggresively and you should aim to give this mon as many free switch-ins as possible so it can fire off it's powerful close combats, and example of a mon it can potentially come in for free against is Tortress. Blaze Kick should be used for hitting things like Fortroot on the switch in, majority of other walls get 2hko'd by this powerful mon. You can use Climaleon to gain momentum as it can force a lot of switches and in predicting these switches you will be able to truly see a big reward.
Team Options:
A good option with climaleon is too have it on hazard stack as it pressures switching so much. Partners that can fill this role are mons like Thornatlas, as it can also provide a good punisher for physical moves, or set up hazards on mons like haremi which check Climaleon. A more offensive partner could be Skullvis, Arsineck, Shadoweep, Hydrapede, as they can set up late game and clean up the half dead mons left behind from Climaleons rampage, and/or provide an immunity to extreme speed and mach punch. Putting this pokemon on voltturn teams can be very beneficial to you as not only do mons like caviapse or hajimi provide a fighting/psychic resist but they can really weaken defensive mons for climaleon to just flat out ohko them. Pursuit trappers like lillive, soariant, hoboblin and growlfitti can get rid of pesky ghost/psychic types for climaleon allowing to hammer at teams more efficiently.
Weather Abuser:
Move 1: Close Combat Item: Life orb
Move 2: Icicle Crash/Blaze Kick/Stone Edge/Waterfall Ability: Forecast
Move 3: Wild Charge/Hail/Sunny Day/Rain Dance/Sandstorm Nature: Jolly
Move 4: Knock Off/Hail/Sunny Day/Rain Dance/Sandstorm EVS: 252 Atk / 4 Spd / 252 Spe
Moves:
Close combat acts as a nice powerful stab for climaleon to spam, and if banded it can 2hko really fat pokemon like Elfae on entry. Knock off is there to deal with ghost types like piccassoul or Shadoweep which are trying to switch in for free on your Close Combat. Wild Charge is for hitting incoming bulky waters or flying types super effectively like moonsoon, which can stall your close combats, or sliggybak. Icicle Crash/Blaze Kick/Stone Edge/Waterfall all provide nice spamable stab moves to comply nicely with the weather. The weather moves are there to allow you to be not so reliant on other mons.
Set Details:
A maximum investment in speed and attack allow Climaleon to out speed and KO as many mons as possible. A Jolly nature is used to outspeed threatening mons like Coil Arsenick or Seanobi also allowing it to revenge kill them. Life Orb can be used for a high damage output, whilst allowing you to switch between your bountiful coverage moves. Alternatively you could put a weather prolonging item such as heat rock on climaleon to allow it to abuse weather longer.
Usage Tips:
This set aims to really use weather to defeat walls, it's better versed against more defensive teams as you don't feel so pressured to switch as much thus allowing you more turns to abuse weather. Climaleon is meant to just use the weather to allow itself to get a stab boosted move, so in getting this weather make sure to play very aggressively and make the best of your weather turns.
Team Options:
A good option for climaleon is putting this pokemon on voltturn teams can be very beneficial to you as not only do mons like caviapse or hajimi provide a fighting/psychic resist but they can really weaken defensive mons for climaleon to just flat out ohko them. They can also provide a nice switch in to abuse the weather. Climaleon fits especially well with Rokandroll as rokandroll can spam off power base 120 stab moves to weaken mons for climaleon to clean later. Another good setter is elfae which can benefit climaleon as it can switch in on steel types, that may otherwise wall elfae, and fire off close combats freely thus giving you a lot of offensive momentum.
Checks and Counters:
Ghost-types: Ghost types, especially Shadoweep really can just switch into choice locked climaleon and proceed to setup, the worst case being against shadoweep in which you are trapped.
Priority: Due to climaleons low Defence stat it makes it highly susceptible to priority.
Hazards: Despite resisting rocks, you will find your climaleon switch in quite often on doubles and will slowly lose a lot of important hp.
Scarfers: Scarfed pokemon such as haremi can just come in and fire off a psychic move or u-turn out to gian momentum.